Monster Girl Descent, UI and Navigation Work WIP Devlog


We've been hard at work on UI and Map systems for our upcoming game Monster Girl Descent.

It is heavily WIP and we are using a lot of placeholders but it is finally starting to feel like the game we want it to be. We're happy to let you all take a sneak peek of what has been going on behind the scenes!

Moving in a different direction from Monster Girl Invasion, we're trying to make it as mouse focused as possible this time around. 

Whilst all the dungeon diving will be done in first person 3D, you'll travel around the main town using something like the map shown in the WIP screenshot.

More locations around the town will be unlocked and accessible via the nodes on the map screen as you invest into the town from your attempts to clear the dungeon.

Each location around the town of Mon will host various interesting characters to interact with. They may be able to sell you items or even boost your chances with buffs. Maybe even more if you're really interested in them...

Every time you successfully venture into the dungeon and escape, you'll be able to bring Gold, Artifacts and Items with you. 

  • Artifacts are used to boost the power of your cards, give you new cards and even special abilities. 
  • Items can be used for temporary help or sold for gold. 
  • Gold can be used to buy items in town but also to invest money into the town of Mon.

Investing gold into the town helps Mon fight back against the monster girl threat. Meaning that they can better support your excursions into the dungeon. Shops will stock better items, new locations will become accessible and other perks.

Be careful, if you're defeated in the dungeon, you'll lose everything you're carrying!

However, if you continue to invest in the town, you won't completely be starting over, your investments will pay off in the form of starting items, skill cards and other useful items to help you get back on your feet.

We hope this is a fun little insight into what to expect from Monster Girl Descent.

We can't wait to get the demo out to you all at Steam Next-Fest, just a couple more weeks!

Catch you all soon and much love,

MGGEDev

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